MetaMox
COMMANDER · DECK
@benisfriend · 2026-09-04
Mister Negative
DECK $
$1,399.52
MYTHIC
23
RARE
108
UNCOMMON
38
COMMON
31
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

21 cards

Enchantment

5 cards

Artifact

10 cards

Sorcery

8 cards

Instant

17 cards

Land

26 cards
SIDEBOARD100 CARDS

Creature

60 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

5 cards

Sorcery

10 cards

Instant

12 cards

Land

2 cards
MAYBE1 CARD

Creature

1 card
MONEY CARDS·118 CARDS·$1,097.05
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Creature

50 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

9 cards

Sorcery

9 cards

Instant

21 cards

Land

17 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1091222123645566+
COLOR
W: 32 pipsB: 35 pipsC: 107 pips
TYPES
Land38
Nonbasic24
Basic14
Swamp10
Plains9
Desert2
Creature22
Human5
Rogue2
Snake2
Wall2
Wizard2
Advisor1
Angel1
Artificer1
Avatar1
Bard1
Beast1
Bird1
Cat1
Cleric1
Demon1
Dog1
Dwarf1
Glimmer1
Goat1
Halfling1
Horror1
Jellyfish1
Minion1
Phyrexian1
Robot1
Vampire1
Villain1
Zombie1
Outlaws2
Party5
Instant17
Artifact11
Robot1
Sorcery8
Lesson1
Enchantment6
Glimmer1
Snake1
Legends10
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS23 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite ETB
  • Infinite LTB
  • Infinite mill
  • Infinite sacrifice triggers
  • Infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite mill
  • Infinite self-mill
ALSO NEEDS
Creature with Persist or Undying
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinitely large creature until end of turn
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Target opponent loses the game
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite mill
  • Infinite sacrifice triggers
  • Infinite ETB
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for up to two target opponents
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for up to two target opponents
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for up to two target opponents
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Group
Color
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