COMMANDER · DECK
Monks, Artificiers, and Advisers Oh My
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
12 cardsInstant
18 cards—
1 cardNAMECOSTPRICE
$0.00
Land
27 cardsMONEY CARDS·49 CARDS·$301.72
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Creature
8 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
7 cardsInstant
11 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic24
Basic11
Island7
Plains7
Mountain6
Creature21
Human15
Monk13
Advisor7
Cat2
Artificer1
Cleric1
Djinn1
Gith1
Rhino1
Soltari1
Party1
Instant18
Sorcery12
Artifact8
Book1
Equipment1
Enchantment5
Legends9
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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