MetaMox
COMMANDER · DECK

Soul of Dredge

Bracket 3 · Upgraded
@Astreak · 2024-08-30
Soul of Windgrace
DECK $
$756.62
MYTHIC
11
RARE
52
UNCOMMON
17
COMMON
20
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

18 cards

Enchantment

3 cards

Artifact

2 cards

Sorcery

21 cards

Instant

10 cards

Land

39 cards
NAMECOSTPRICE
MONEY CARDS·60 CARDS·$593.87
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Creature

12 cards

Enchantment

3 cards

Artifact

2 cards

Sorcery

13 cards

Instant

4 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator: locks the table
  • Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove: locks the table
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
0061162143744576+
COLOR
B: 17 pipsR: 15 pipsG: 47 pipsC: 98 pips
TYPES
Land45
Nonbasic36
Basic9
Forest9
Mountain8
Swamp7
Cave2
Sorcery21
Creature19
Elemental3
Human3
Avatar2
Snake2
Bear1
Cat1
Centaur1
Cleric1
Cyclops1
Dryad1
Frog1
Horror1
Imp1
Insect1
Monk1
Nymph1
Skeleton1
Spirit1
Treefolk1
Troll1
Warrior1
Wizard1
Party3
Instant10
Enchantment5
Centaur1
Dryad1
Nymph1
Artifact3
Cave1
Legends16
Historic18
LAND PROBABILITY
45 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.2%
TURN 524.0%
TURN 642.5%
TURN 759.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite landfall triggersInfinite creature ETB
Infinite ETBInfinite creature tokensInfinite landfall triggers
Infinite ETBInfinite creature tokensInfinite landfall triggers
Infinite creature tokensInfinite ETBInfinite landfall triggers
Infinite creature tokensInfinite landfall triggersInfinite ETB
Infinite creature tokensInfinite ETBInfinite landfall triggers
Near-infinite ETBNear-infinite landfall triggersNear-infinite creature tokensNear-infinite card drawNear-infinite draw triggersInfinite self-millNear-infinite self-discard triggers
Near-infinite ETBNear-infinite landfall triggersNear-infinite creature tokensNear-infinite card drawNear-infinite draw triggersInfinite self-millNear-infinite self-discard triggers
Infinite ETBInfinite creature tokensInfinite landfall triggers
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Near-infinite ETBNear-infinite landfall triggersNear-infinite creature tokensNear-infinite card drawNear-infinite draw triggersInfinite self-millNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite landfall triggersInfinite creature ETB
Infinite creature tokensInfinite creature ETBInfinite landfall triggers
Group
Color
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