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COMMANDER · DECK

CEDH gitrog try 2

Bracket 4 · Optimized
@ToeGunk75 · 2025-01-18
The Gitrog Monster
DECK $
$8,579.88
MYTHIC
16
RARE
47
UNCOMMON
21
COMMON
16
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

23 cards

Enchantment

6 cards

Artifact

9 cards

Sorcery

14 cards

Instant

17 cards

Land

28 cards
MONEY CARDS·78 CARDS·$6,857.33
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Creature

18 cards

Enchantment

4 cards

Artifact

9 cards

Sorcery

12 cards

Instant

14 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 12 game changers — Bracket 3 allows 3
  • Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less, pieces included
  • The Gitrog Monster + Dakmor Salvage: two-card combo, for six mana or less, pieces included
  • The Gitrog Monster + Dakmor Salvage + Putrid Imp: two-card combo, for six mana or less, pieces included
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • The deck’s name says cEDH
  • 12 game changers — cEDH lists run 10 or more
CURVE
20291232103140536+
COLOR
B: 31.5 pipsG: 33.5 pipsC: 72 pips
TYPES
Land31
Nonbasic27
Basic4
Forest6
Swamp5
Dryad1
Saga1
Urza's1
Creature24
Elf5
Human4
Snake3
Druid2
Eldrazi2
Rogue2
Wizard2
Zombie2
Archer1
Citizen1
Cleric1
Detective1
Dog1
Dryad1
Forest1
Frog1
Goblin1
Halfling1
Horror1
Imp1
Orc1
Shaman1
Skeleton1
Spirit1
Treefolk1
Vampire1
Warlock1
Warrior1
Outlaws3
Party6
Instant17
Sorcery14
Artifact9
Enchantment7
Aura1
Room1
Saga1
Urza's1
Legends8
Historic17
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite mana lands you control can produceInfinite landfall triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Infinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite lifegain triggersInfinite lifelossInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Infinite death triggersInfinite landfall triggersInfinite creature LTBInfinite mana lands you control can produceInfinite creature sacrifice triggers
Group
Color
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