COMMANDER · DECK
Smeagol, Helpful Guide
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
12 cardsArtifact
2 cardsSorcery
13 cardsInstant
6 cardsLand
20 cardsMONEY CARDS·43 CARDS·$361.81
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Creature
13 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
11 cardsInstant
2 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Forest12
Swamp12
Gate1
Creature31
Human7
Shaman5
Vampire5
Horror3
Knight3
Zombie3
Elf2
Fungus2
Halfling2
Adventure1
Ally1
Archer1
Bat1
Beast1
Cleric1
Druid1
Dryad1
Elemental1
Golem1
Insect1
Nightmare1
Noble1
Phyrexian1
Pirate1
Rogue1
Snake1
Treefolk1
Warrior1
Wizard1
Outlaws2
Party4
Sorcery14
Adventure1
Arcane1
Human1
Knight1
Enchantment12
Background1
Instant6
Artifact5
Equipment1
Golem1
Insect1
Legends10
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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