COMMANDER · DECK
Draw for All
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
13 cardsInstant
15 cardsLand
12 cardsMAYBE5 CARDS
Creature
1 cardEnchantment
3 cardsInstant
1 cardMONEY CARDS·51 CARDS·$370.34
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Creature
10 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
11 cardsInstant
8 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic8
Basic29
Forest8
Island8
Mountain7
Plains6
Gate1
Instant15
Creature14
Human5
Wizard4
Elf2
Scout2
Soldier2
Construct1
Druid1
God1
Leviathan1
Merfolk1
Phyrexian1
Rabbit1
Rogue1
Snake1
Spirit1
Treefolk1
Outlaws1
Party5
Sorcery14
Artifact13
Book3
Construct1
Phyrexian1
Enchantment9
Legends8
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS6 COMBOS
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Infinite card draw
- Infinite card draw for each opponent
- Infinite draw triggers
- Infinite draw triggers for each opponent
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Infinite card draw
- Infinite card draw for each opponent
- Infinite draw triggers
- Infinite draw triggers for each opponent
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Infinite card draw
- Infinite card draw for each opponent
- Infinite draw triggers
- Infinite draw triggers for each opponent
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
+ 57 CARDS NOT IN PRECON
+ An Offer You Can't Refuse+ Approach of the Second Sun+ Chaos Warp+ Dawn's Truce+ Deflecting Palm+ Dictate of Kruphix+ Elixir of Immortality+ Enter the Infinite+ Everybody Lives!+ Fevered Visions+ Field of Ruin+ Fog+ Folio of Fancies+ Font of Mythos+ Fractured Identity+ Geier Reach Sanitarium+ Ghirapur Orrery+ Heartwood Storyteller+ Horn of Greed+ Hypergenesis+ Insurrection+ Intellectual Offering+ Kami of the Crescent Moon+ Kwain, Itinerant Meddler+ Laboratory Maniac+ Leyline of Anticipation+ Long River's Pull+ Maze of Ith+ Mikokoro, Center of the Sea+ Pendant of Prosperity+ Prosperity+ Reliquary Tower+ Reshape the Earth+ Rhystic Study+ Rootweaver Druid+ Sail into the West+ Scrawling Crawler+ Sea Gate Restoration // Sea Gate, Reborn+ Settle the Wreckage+ Show and Tell+ Smothering Tithe+ Spellbook+ Stroke of Genius+ Take the Bait+ Talon Gates of Madara+ Temple of the False God+ Thassa's Oracle+ The Locust God+ Triskaidekaphile+ Vedalken Orrery+ Vision Skeins+ Wedding Ring+ Well of Ideas+ Wild Evocation+ Wilderness Reclamation+ Windfall+ Xyris, the Writhing Storm
- 66 PRECON CARDS NOT IN DECK
- Akroan Horse- Ash Barrens- Assault Suit- Azorius Chancery- Beast Within- Benefactor's Draught- Blasphemous Act- Blazing Archon- Chasm Skulker- Command Tower- Commander's Sphere- Cultivate- Edric, Spymaster of Trest- Empyrial Plate- Entrapment Maneuver- Evolutionary Escalation- Evolving Wilds- Exotic Orchard- Forbidden Orchard- Frontier Bivouac- Ghostly Prison- Gruul Turf- Gwafa Hazid, Profiteer- Homeward Path- Hoofprints of the Stag- Horizon Chimera- Hushwing Gryff- Izzet Boilerworks- Jungle Shrine- Kazuul, Tyrant of the Cliffs- Keening Stone- Kodama's Reach- Kraum, Ludevic's Opus- Krosan Verge- Ludevic, Necro-Alchemist- Lurking Predators- Migratory Route- Myriad Landscape- Mystic Monastery- Oath of Druids- Oblation- Opal Palace- Orzhov Advokist- Prismatic Geoscope- Progenitor Mimic- Propaganda- Psychosis Crawler- Realm Seekers- Reverse the Sands- Rubblehulk- Rupture Spire- Seaside Citadel- Seeds of Renewal- Selesnya Sanctuary- Selfless Squire- Sidar Kondo of Jamuraa- Sol Ring- Sphere of Safety- Swan Song- Swords to Plowshares- Sylvan Reclamation- Terramorphic Expanse- Transguild Promenade- Wave of Reckoning- Windborn Muse- Zedruu the Greathearted
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