COMMANDER · DECK
Winds of Hope
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
16 cardsArtifact
12 cardsSorcery
5 cardsInstant
3 cardsLand
36 cardsSIDEBOARD4 CARDS
Creature
1 cardArtifact
3 cardsMONEY CARDS·29 CARDS·$82.09
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Creature
11 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
1 cardLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic9
Basic27
Plains15
Island14
Creature28
Human11
Cleric9
Spirit3
Wizard3
Angel2
Adventure1
Bat1
Bird1
Cat1
Demigod1
Dog1
Dragon1
Dwarf1
Kraken1
Monk1
Nightmare1
Noble1
Phyrexian1
Rhino1
Scientist1
Scout1
Soldier1
Vampire1
Wall1
Party12
Enchantment18
Aura4
Demigod1
Nightmare1
Artifact12
Equipment2
Sorcery5
Instant4
Adventure1
Human1
Scientist1
Legends12
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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