MetaMox
COMMANDER · DECK

Rune-tail

Bracket 3 · Upgraded
2020-11-21
121 CARDS (LIMIT 100)
DECK $
$769.34
MYTHIC
8
RARE
66
UNCOMMON
25
COMMON
35
COMMAND1 CARD
MAIN120 CARDS

Planeswalker

1 card

Creature

31 cards
NAMECOSTPRICE

Enchantment

19 cards

Artifact

20 cards

Sorcery

6 cards

Instant

9 cards

Land

12 cards
MONEY CARDS·77 CARDS·$600.66
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Planeswalker

1 card

Creature

26 cards

Enchantment

15 cards

Artifact

16 cards

Sorcery

5 cards

Instant

7 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Solemnity: locks the table
  • Uba Mask + Drannith Magistrate: locks the table
  • Guilty Conscience + Stuffy Doll: two-card combo, for six mana or less, pieces included
  • and 9 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 52 cards not in the pool
BANNED · 1
NOT IN THE POOL · 52
NAMECOSTTYPEPRICE
CURVE
20111182193154105116+
COLOR
W: 91 pipsC: 192 pips
TYPES
Land34
Nonbasic10
Basic24
Plains24
Creature32
Human10
Cleric9
Soldier5
Giant4
Construct3
Avatar2
Cat2
Elemental2
Spirit2
Wizard2
Angel1
Artificer1
Beast1
Bird1
Dragon1
Fox1
God1
Incarnation1
Insect1
Kor1
Monk1
Nomad1
Phyrexian1
Warrior1
Party12
Artifact23
Construct3
Equipment3
Vehicle1
Enchantment22
Aura4
Fox1
God1
Human1
Monk1
Soldier1
Instant9
Sorcery6
Planeswalker1
Ajani1
Legends8
Historic30
LAND PROBABILITY
34 LANDS · 120 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.2%
TURN 558.1%
TURN 679.5%
TURN 791.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS40 COMBOS
Draw the game
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-millInfinite recursion of creature cards with power 2 or less
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile target opponent's library
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Bracket 3 · locks the tablePlayers can't draw cardsLockOpponents can only cast the remaining spells in their hand
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite recursion of creature cards with power 2 or less
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableOpponents can only cast the remaining spells in their handLock
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite blinkingInfinite ETBInfinite LTB
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Bracket 3 · locks the tableCreatures you control can't be dealt damageYou can't be dealt damageLock
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damageInfinite recursion of creature cards with power 2 or less
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Draw the gameInfinite LTBInfinite ETBInfinite death triggers
Draw the game
Infinite creature ETBInfinite creature LTB
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite millInfinite creature sacrifice triggersInfinite self-millInfinite recursion of creature cards with power 2 or less
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Bracket 3 · locks the tableOpponents can't cast spellsLock
Group
Color
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