MetaMox
COMMANDER · DECK
@C3CCO96 · 2023-08-23
Neheb, the Eternal
111 CARDS (LIMIT 100)
DECK $
$247.53
MYTHIC
13
RARE
43
UNCOMMON
21
COMMON
34
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN110 CARDS

Creature

29 cards

Enchantment

9 cards

Artifact

10 cards

Sorcery

16 cards

Instant

10 cards

Land

7 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
108116293124145146+
COLOR
R: 105 pipsC: 169 pips
TYPES
Land36
Nonbasic6
Basic30
Mountain30
Desert2
Creature30
Dragon9
Human5
Elemental4
Phyrexian4
Praetor3
Shaman3
Warrior3
Minotaur2
Wizard2
Zombie2
Archer1
Construct1
Dwarf1
Eldrazi1
Giant1
Horror1
Hydra1
Incarnation1
Noble1
Ogre1
Reflection1
Rogue1
Saga1
Spirit1
Outlaws1
Party6
Sorcery16
Artifact12
Equipment2
Construct1
Eldrazi1
Reflection1
Enchantment10
Phyrexian1
Praetor1
Saga1
Instant10
Legends15
Historic25
LAND PROBABILITY
36 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.7%
TURN 548.4%
TURN 671.0%
TURN 785.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS6 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite combat phases
  • Infinite red mana
  • Infinite mana creatures you control can produce
  • Infinite untap of creatures you control
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite combat damage
  • Near-infinite combat phases
  • Near-infinite untap of creatures you control
  • Near-infinite mana creatures you control can produce
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
  • Infinite red mana
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage to all players
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
Group
Color
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