COMMANDER · DECK
Toymakers sphinx's
Bracket 3 · Upgraded@Wolfoftorment · 2024-03-06
DECK $
$249.81
MYTHIC
11
RARE
47
UNCOMMON
16
COMMON
26
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
21 cardsEnchantment
3 cardsArtifact
13 cardsSorcery
11 cardsInstant
11 cardsLand
20 cardsMONEY CARDS·32 CARDS·$181.57
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Planeswalker
1 cardCreature
10 cardsEnchantment
2 cardsArtifact
8 cardsSorcery
6 cardsInstant
2 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Azor, the Lawbringer + Helm of the Host: locks the table
- Azor, the Lawbringer + Teleportation Circle: locks the table
- Azor, the Lawbringer + Conjurer's Closet: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Azor, the Lawbringer + Helm of the Host — Bracket 3, locks the table
- Azor, the Lawbringer + Teleportation Circle — Bracket 3, locks the table
- Azor, the Lawbringer + Conjurer's Closet — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
CURVE
COLOR
TYPES
Land38
Nonbasic17
Basic21
Island9
Swamp9
Plains7
Creature22
Sphinx11
Doctor2
Halfling2
Human2
Lord2
Rogue2
Soldier2
Time2
Advisor1
Alien1
Artificer1
Demon1
Faerie1
Horror1
Illusion1
Monk1
Octopus1
Shapeshifter1
Outlaws2
Party2
Artifact14
Equipment3
Alien1
Soldier1
Instant11
Sorcery11
Arcane1
Rogue1
Enchantment3
Planeswalker2
Jace1
Teferi1
Legends13
Historic26
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
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