COMMANDER · DECK
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COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
16 cardsEnchantment
17 cardsArtifact
9 cardsSorcery
5 cardsInstant
21 cardsLand
30 cardsMONEY CARDS·70 CARDS·$3,736.95
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Planeswalker
1 cardCreature
14 cardsEnchantment
14 cardsArtifact
7 cardsSorcery
5 cardsInstant
21 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land30
Nonbasic9
Basic21
Plains10
Island9
Swamp8
Instant21
Enchantment18
Aura1
God1
Creature17
Human10
Wizard4
Cleric2
Rogue2
Soldier2
Archer1
Bard1
Construct1
Faerie1
God1
Merfolk1
Myr1
Orc1
Ranger1
Scout1
Spirit1
Outlaws2
Party8
Artifact12
Construct1
Equipment1
Human1
Myr1
Soldier1
Sorcery5
Planeswalker1
Jace1
Legends9
Historic19
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 19 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS22 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite colorless mana
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
two-card combo, for six mana or less, pieces included
- Win the game
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite card draw
- Win the game
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite card draw
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 3
two-card combo, for six mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
locks the table
- Counter all spells opponents cast
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Win the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colorless mana
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite card draw
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Near-infinite colored mana
- Infinite draw triggers for all players
- Near-infinite Treasure tokens
- Infinite card draw for all players
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
14 banned cards
BANNED · 14
CEDH
Reads as cEDH
- 19 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
8 banned cards, 18 cards not in the pool
BANNED · 8
NOT IN THE POOL · 18
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