COMMANDER · DECK
Twinks
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
26 cardsArtifact
9 cardsSorcery
6 cardsLand
26 cardsMONEY CARDS·12 CARDS·$34.68
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Creature
2 cardsEnchantment
5 cardsArtifact
1 cardSorcery
2 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic23
Basic15
Island5
Plains5
Swamp5
Enchantment33
Aura9
Saga4
Cartouche2
Chimera2
Curse2
Human2
Citizen1
Demon1
Dog1
Fox1
Giant1
Monk1
Noble1
Creature23
Human4
Artificer2
Chimera2
Noble2
Saga2
Wizard2
Archon1
Bird1
Cat1
Citizen1
Construct1
Demon1
Djinn1
Dog1
Drake1
Dwarf1
Elemental1
Faerie1
Fox1
Giant1
Golem1
Monk1
Moonfolk1
Myr1
Spirit1
Thopter1
Warlock1
Outlaws1
Party2
Artifact13
Construct1
Golem1
Myr1
Thopter1
Sorcery7
Rogue1
Instant2
Legends6
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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