COMMANDER · DECK
Enchanting Words
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
7 cardsEnchantment
38 cardsSorcery
7 cardsInstant
9 cardsLand
27 cardsMONEY CARDS·22 CARDS·$61.55
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Creature
2 cardsEnchantment
9 cardsSorcery
1 cardInstant
1 cardLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment39
Aura38
Eldrazi1
Spirit1
Land39
Nonbasic26
Basic13
Swamp11
Plains10
Aura1
Instant9
Creature8
Human3
Advisor2
Warlock2
Cleric1
Dwarf1
Fox1
Griffin1
Kor1
Spirit1
Wizard1
Outlaws2
Party2
Sorcery7
Legends7
Historic7
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
40 cards not in the pool
NOT IN THE POOL · 40
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