COMMANDER · DECK
the locust god
COMMAND1 CARD
Creature
1 cardMAIN117 CARDS
Planeswalker
2 cardsCreature
27 cardsEnchantment
9 cardsArtifact
16 cardsSorcery
6 cardsInstant
19 cardsLand
20 cardsMONEY CARDS·50 CARDS·$428.22
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Planeswalker
2 cardsCreature
15 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
4 cardsInstant
7 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic18
Basic20
Island19
Mountain4
Creature28
Wizard12
Human5
Merfolk4
Dragon3
Devil2
God2
Horror2
Phyrexian2
Avatar1
Bird1
Citizen1
Dinosaur1
Dwarf1
Elder1
Elk1
Golem1
Illusion1
Noble1
Praetor1
Sphinx1
Vedalken1
Warrior1
Zombie1
Party13
Instant20
Artifact19
Book1
Elk1
Equipment1
Golem1
Horror1
Phyrexian1
Enchantment10
Aura3
God1
Sorcery6
Planeswalker2
Jace1
Narset1
Legends13
Historic31
LAND PROBABILITY
38 LANDS · 117 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.1%
TURN 548.9%
TURN 671.4%
TURN 785.7%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS16 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
Bracket 3
locks the table
- Each opponent shuffles their hand into their library during their draw step
- Opponents can't draw cards during their turn
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite card draw
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite looting
- Near-infinite creature tokens with haste
- Near-infinite ETB
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
- Near-infinite ETB
- Near-infinite creature tokens with haste
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite card draw
- Near-infinite ETB
- Infinite draw triggers
- Near-infinite creature tokens with haste
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite creature tokens with haste
- Near-infinite damage
- Near-infinite ETB
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite card draw
- Near-infinite ETB
- Infinite draw triggers
- Near-infinite creature tokens with haste
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite card draw
- Near-infinite ETB
- Infinite draw triggers
- Near-infinite creature tokens with haste
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite card draw
- Near-infinite ETB
- Infinite draw triggers
- Near-infinite creature tokens with haste
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite card draw
- Near-infinite ETB
- Infinite draw triggers
- Near-infinite creature tokens with haste
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite card draw
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite card draw
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite card draw
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite card draw
- Infinite draw triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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