COMMANDER · DECK
szarel
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
1 cardArtifact
6 cardsSorcery
12 cardsInstant
8 cardsLand
29 cardsMONEY CARDS·22 CARDS·$43.67
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Creature
10 cardsEnchantment
1 cardArtifact
4 cardsSorcery
3 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic26
Basic16
Forest12
Swamp9
Mountain7
Creature31
Human8
Insect7
Druid6
Beast3
Elf3
Shaman3
Warrior3
Ally2
Elemental2
Noble2
Soldier2
Avatar1
Cleric1
Detective1
Devil1
Dragon1
Frog1
God1
Horror1
Minion1
Minotaur1
Nightmare1
Orc1
Satyr1
Scout1
Wizard1
Zombie1
Party5
Sorcery12
Instant8
Artifact6
Spacecraft2
Enchantment2
Legends15
Historic19
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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