COMMANDER · DECK
Gatekeepers
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
10 cardsInstant
6 cardsLand
36 cardsMONEY CARDS·17 CARDS·$52.18
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Creature
3 cardsEnchantment
1 cardArtifact
5 cardsSorcery
1 cardInstant
2 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Gate11
Forest6
Island6
Swamp4
Creature28
Rogue10
Human6
Cat2
Druid2
Elf2
Plant2
Scout2
Artificer1
Aura1
Beast1
Construct1
Djinn1
Faerie1
Goblin1
Halfling1
Horror1
Hydra1
Merfolk1
Moonfolk1
Ninja1
Noble1
Ooze1
Ranger1
Scarecrow1
Shapeshifter1
Sheep1
Snake1
Soldier1
Spirit1
Vedalken1
Wall1
Wizard1
Wurm1
Outlaws10
Party10
Artifact13
Equipment5
Construct1
Scarecrow1
Enchantment10
Aura5
Cat1
Saga1
Spirit1
Sorcery10
Instant6
Legends8
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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