MetaMox
COMMANDER · DECK
@Murdstone · 2026-07-10
Zur the Enchanter
DECK $
$442.65
MYTHIC
13
RARE
53
UNCOMMON
15
COMMON
19
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

18 cards

Enchantment

14 cards

Artifact

10 cards

Sorcery

8 cards

Instant

15 cards

Land

34 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
101111221636485116+
COLOR
W: 28 pipsU: 16 pipsB: 42 pipsC: 130 pips
TYPES
Land34
Nonbasic23
Basic11
Island6
Swamp6
Plains5
Cave1
Desert1
Creature19
Wizard6
Human5
Demon4
Angel2
Phyrexian2
Bird1
Cleric1
Construct1
Dragon1
Elemental1
Horror1
Merfolk1
Minion1
Nightmare1
Noble1
Plant1
Rebel1
Snake1
Sphinx1
Vedalken1
Warrior1
Party8
Enchantment15
Aura1
Demon1
Faerie1
Instant15
Artifact12
Equipment4
Construct1
Sorcery8
Legends7
Historic17
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS5 COMBOS
Bracket 3
locks the table
  • You can't lose the game due to having 0 or less life
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite card draw
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss for all players
  • Near-infinite self-discard triggers
  • Near-infinite looting
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Draw the game
Group
Color
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