COMMANDER · DECK
Jinnie's Rousing
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
11 cardsArtifact
7 cardsSorcery
12 cardsInstant
9 cardsLand
27 cardsMONEY CARDS·26 CARDS·$92.78
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Creature
7 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
3 cardsInstant
7 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic24
Basic14
Forest10
Mountain4
Plains4
Creature23
Elf6
Druid5
Cat3
Citizen3
Human3
Warrior3
Beast2
Elemental2
Scout2
Advisor1
Bard1
Devil1
Dog1
Insect1
Ogre1
Rhino1
Shaman1
Snake1
Soldier1
Spider1
Wizard1
Party4
Enchantment13
Spider1
Sorcery12
Instant9
Artifact7
Legends9
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
44 cards not in the pool
NOT IN THE POOL · 44
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