COMMANDER · DECK
Merfolk
COMMAND1 CARD
Creature
1 cardMAIN102 CARDS
Creature
29 cardsEnchantment
8 cardsArtifact
17 cardsSorcery
5 cardsInstant
9 cardsLand
14 cardsMAYBE18 CARDS
Creature
6 cardsEnchantment
1 cardArtifact
2 cardsSorcery
2 cardsInstant
7 cardsMONEY CARDS·60 CARDS·$603.40
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Creature
15 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
2 cardsInstant
11 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic13
Basic21
Island22
Creature30
Merfolk26
Wizard12
Rogue4
Noble3
God2
Warrior2
Human1
Leviathan1
Mercenary1
Scout1
Soldier1
Spirit1
Outlaws5
Party18
Artifact17
Equipment4
Enchantment10
God1
Merfolk1
Instant9
Sorcery6
Merfolk1
Legends13
Historic27
LAND PROBABILITY
34 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.8%
TURN 784.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
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