COMMANDER · DECK
Balthor the Barbarian. Huge, But a Wimp
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
7 cardsArtifact
17 cardsSorcery
6 cardsInstant
3 cardsLand
9 cardsMONEY CARDS·18 CARDS·$52.87
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Creature
8 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic8
Basic30
Mountain30
Creature29
Barbarian13
Human10
Dwarf3
Shapeshifter3
Dragon2
Golem2
Warrior2
Beast1
Berserker1
Construct1
Demigod1
Demon1
Equipment1
Giant1
Kavu1
Lizard1
Minotaur1
Nightmare1
Ogre1
Orc1
Scout1
Shaman1
Sorcerer1
Changeling3
Party2
Artifact23
Equipment5
Golem2
Shapeshifter2
Construct1
Lizard1
Vehicle1
Enchantment9
Aura1
Background1
Curse1
Demigod1
Sorcery7
Instant4
Legends11
Historic33
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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