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COMMANDER · DECK

The Walls Of Toph Sing Se (Bracket 4)

Bracket 4 · Optimized
@Rynzlerr · 2026-01-24
DECK $
$2,204.98
MYTHIC
43
RARE
41
UNCOMMON
5
COMMON
12
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

25 cards

Enchantment

6 cards

Artifact

20 cards

Sorcery

2 cards

Instant

10 cards

Land

27 cards
MAYBE1 CARD

Land

1 card
NAMECOSTPRICE
MONEY CARDS·76 CARDS·$1,758.27
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Creature

23 cards

Enchantment

6 cards

Artifact

17 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

10 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • Toph, the First Metalbender + Mindslaver: locks the table
  • Toph, the First Metalbender + The Stasis Coffin: locks the table
  • Heliod, Sun-Crowned + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 9 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
201611321131045566+
COLOR
W: 22 pipsR: 5 pipsG: 32 pipsC: 126 pips
TYPES
Land36
Nonbasic24
Basic12
Forest6
Mountain6
Plains6
Cave1
Artifact28
Construct2
Equipment2
Adventure1
Golem1
Human1
Insect1
Soldier1
Wall1
Creature26
Human10
Ally4
Warrior4
Druid3
Cleric2
Construct2
Elf2
Noble2
Soldier2
Badger1
Cat1
Citizen1
Elder1
Elemental1
God1
Golem1
Halfling1
Hero1
Insect1
Mole1
Plant1
Snake1
Sphinx1
Turtle1
Wall1
Wizard1
Party7
Instant10
Enchantment7
God1
Sorcery2
Adventure1
Legends31
Historic45
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everything during your opponents' turnsLock
Infinite colored manaInfinite combat phasesInfinite mana lands you control can produceInfinite combat damageInfinite untap of lands you controlInfinite mana nontoken artifacts you control can produceInfinite untap of nontoken artifacts you control
Infinite combat phasesInfinite mana lands you control can produceInfinite green manaInfinite combat damageInfinite untap of nontoken creatures you controlInfinite mana nontoken creatures you control can produceInfinite untap of lands you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Group
Color
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