COMMANDER · DECK
Main Deck (Hearthhull)
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
15 cardsInstant
7 cardsLand
29 cardsMONEY CARDS·13 CARDS·$29.51
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Creature
5 cardsArtifact
1 cardSorcery
4 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic26
Basic16
Forest11
Swamp10
Mountain7
Creature31
Insect6
Druid5
Elemental4
Beast3
Elf3
Human3
Shaman3
Avatar2
Frog2
Satyr2
Scout2
Warrior2
Cat1
Centaur1
Cleric1
Detective1
Devil1
Dragon1
Eldrazi1
Goblin1
God1
Horror1
Hydra1
Minotaur1
Nightmare1
Noble1
Plant1
Zombie1
Party3
Sorcery15
Shapeshifter1
Instant7
Artifact3
Spacecraft1
Enchantment3
Saga1
Legends15
Historic17
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
+ 5 CARDS NOT IN PRECON
- 5 PRECON CARDS NOT IN DECK
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