MetaMox
COMMANDER · DECK
COMMAND1 CARD

Untagged

1 card
MAIN99 CARDS

Lands

28 cards

Interaction

14 cards

Ramp

11 cards

Removal

10 cards

Card Advantage

5 cards

Tutors

5 cards

Protection

4 cards

Board Wipes

3 cards

Untagged

36 cards
NAMECOSTTYPEPRICE
MONEY CARDS·50 CARDS·$481.86
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Lands

3 cards

Interaction

9 cards

Ramp

10 cards

Removal

5 cards

Card Advantage

2 cards

Tutors

5 cards

Protection

3 cards

Board Wipes

3 cards

Untagged

21 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00141192163848566+
COLOR
R: 19.5 pipsG: 56.5 pipsC: 132 pips
TYPES
Land28
Nonbasic4
Basic24
Forest12
Mountain12
Creature23
Ape9
Monkey7
Cat2
Shapeshifter2
Spirit2
Assassin1
Beast1
Citizen1
Devil1
Elephant1
Goat1
Human1
Noble1
Pirate1
Rogue1
Shaman1
Warrior1
Changeling2
Outlaws3
Party2
Sorcery17
Arcane1
Instant12
Artifact10
Equipment1
Enchantment9
Aura1
Curse1
Planeswalker1
Karn1
Legends14
Historic20
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN2 COMBOS
Bracket 4
mass land denial
  • Destroy all permanents opponents control
  • Mass Land Denial
Bracket 4
mass land denial
  • Activated abilities of permanents your opponents control can't be activated
  • Activated abilities can't be activated
  • Lock
  • Mass Land Denial
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