COMMANDER · DECK
Gore, Vore, and Feet Galore
COMMAND1 CARD
Creature
1 cardMAIN104 CARDS
Creature
30 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
15 cardsInstant
10 cardsLand
2 cardsMAYBE14 CARDS
Planeswalker
1 cardCreature
1 cardEnchantment
4 cardsArtifact
2 cardsSorcery
5 cardsInstant
1 cardMONEY CARDS·46 CARDS·$225.77
Sign in to save your threshold.
Planeswalker
1 cardCreature
15 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
12 cardsInstant
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Basic38
Forest19
Mountain19
Creature31
Elf10
Druid6
Human5
Shaman5
Elemental3
Snake3
Warrior3
Scout2
Ally1
Avatar1
Badger1
Beast1
Berserker1
Cleric1
Cyclops1
Dinosaur1
Dragon1
Dwarf1
Goblin1
Merfolk1
Minotaur1
Monk1
Noble1
Orc1
Pirate1
Plant1
Outlaws1
Party4
Sorcery15
Arcane1
Instant10
Artifact6
Equipment4
Enchantment5
Aura1
Legends6
Historic12
LAND PROBABILITY
38 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.1%
TURN 540.3%
TURN 662.7%
TURN 779.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
19 cards not in the pool
NOT IN THE POOL · 19
Comments · 0
No comments yet.