MetaMox
COMMANDER · DECK

Ioreth of the Healing House

Bracket 3 · Upgraded
@SideshowWillie · 2024-06-28
DECK $
$340.65
MYTHIC
5
RARE
35
UNCOMMON
24
COMMON
36
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

23 cards

Enchantment

9 cards

Artifact

24 cards

Sorcery

5 cards

Instant

4 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Sakashima of a Thousand Faces + Ioreth of the Healing House: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
10711421731448536+
COLOR
U: 68 pipsC: 132 pips
TYPES
Land35
Nonbasic6
Basic29
Island30
Cave1
Rogue1
Shapeshifter1
Artifact29
Equipment8
Alien1
Construct1
Myr1
Phyrexian1
Soldier1
Synth1
Vedalken1
Creature24
Human9
Wizard6
Merfolk3
Rogue3
Shapeshifter3
Alien2
Soldier2
Adventure1
Advisor1
Artificer1
Cleric1
Construct1
Dwarf1
Horror1
Illusion1
Jace1
Myr1
Noble1
Phyrexian1
Scientist1
Sphinx1
Synth1
Vedalken1
Outlaws3
Party10
Enchantment9
Aura4
Class1
Instant5
Adventure1
Human1
Scientist1
Sorcery5
Planeswalker1
Human1
Jace1
Wizard1
Legends17
Historic42
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mana legendary creatures you control can produceInfinite untap of legendary creatures you control
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Infinite mana legendary creatures you control can produceInfinite untap of legendary creatures you control
Infinite mana legendary creatures you control can produceInfinite untap of legendary creatures you control
Infinite card drawInfinite draw triggers
Infinite mana legendary creatures you control can produceInfinite untap of legendary creatures you control
Infinite mana legendary creatures you control can produceInfinite untap of legendary creatures you control
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Group
Color
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