COMMANDER · DECK
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COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
4 cardsInstant
13 cardsLand
2 cardsMONEY CARDS·20 CARDS·$55.82
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Creature
9 cardsEnchantment
1 cardArtifact
4 cardsInstant
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic1
Basic38
Island38
Cave1
Creature33
Scout15
Merfolk14
Human6
Druid4
Elf3
Pirate3
Siren3
Barbarian1
Bard1
Bird1
Dinosaur1
Elemental1
Fish1
Hero1
Horror1
Monk1
Ranger1
Snake1
Spirit1
Squirrel1
Tyranid1
Warrior1
Outlaws3
Party1
Instant13
Adventure1
Artifact8
Equipment3
Vehicle1
Enchantment6
Adventure1
Cave1
Sorcery5
Druid1
Elf1
Legends8
Historic15
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 4
infinite extra turns
- Infinite turns
- Lock
ALSO NEEDS
Extra Turn Spell - GY on Resolution
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 8 cards not in the pool
BANNED · 1
NOT IN THE POOL · 8
Comments · 0
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