MetaMox
COMMANDER · DECK
COMMAND1 CARD

Untagged

1 card
MAIN99 CARDS

Lands

37 cards

Ramp

14 cards

Card Advantage

13 cards

Interaction

5 cards

Recovery

4 cards

Tutors

3 cards

Removal

2 cards

Board Wipes

1 card
NAMECOSTTYPEPRICE

Untagged

27 cards
NAMECOSTTYPEPRICE
MONEY CARDS·38 CARDS·$223.63
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Lands

3 cards

Ramp

7 cards

Card Advantage

9 cards

Interaction

4 cards

Recovery

1 card

Removal

1 card

Board Wipes

1 card
NAMECOSTTYPEPRICE

Untagged

16 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001211029312410596+
COLOR
W: 18.5 pipsU: 15.5 pipsB: 22.5 pipsR: 11.5 pipsG: 30 pipsC: 131 pips
TYPES
Land37
Nonbasic17
Basic20
Gate16
Forest4
Island4
Mountain4
Plains4
Swamp4
Creature26
Druid6
Phyrexian6
Demon5
Elf5
Human5
Wizard4
Goblin2
Warrior2
Advisor1
Angel1
Beast1
Berserker1
Bird1
Cat1
Citizen1
Cleric1
Elder1
Elemental1
Frog1
Fungus1
Halfling1
Horror1
Merfolk1
Monk1
Rogue1
Shaman1
Outlaws1
Party8
Enchantment16
Room6
Sorcery10
Artifact6
Instant3
Planeswalker2
Jace1
Nixilis1
Legends10
Historic16
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
IN THE LIST — COMMAND, COMPANION, MAIN1 COMBO
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Win the game
ALSO NEEDS
You control at least one land.
You control at least one creature.
Group
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