COMMANDER · DECK
Gotta go fast
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
4 cardsInstant
10 cardsLand
36 cardsMONEY CARDS·28 CARDS·$83.40
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Creature
14 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
2 cardsInstant
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Mountain10
Plains7
Island5
Creature34
Human12
Angel4
Spirit4
Warrior4
Artificer3
Knight3
Pirate3
Soldier3
Cat2
Cleric2
Halfling2
Hedgehog2
Phyrexian2
Avatar1
Bird1
Dragon1
Echidna1
Glimmer1
Hero1
Illusion1
Incarnation1
Mouse1
Noble1
Phoenix1
Praetor1
Robot1
Rogue1
Samurai1
Scout1
Siren1
Wizard1
Outlaws4
Party8
Artifact11
Equipment2
Artificer1
Robot1
Instant10
Enchantment7
Cat1
Glimmer1
Sorcery4
Legends19
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
15 cards not in the pool
NOT IN THE POOL · 15
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