COMMANDER · DECK
Zur the Enchanter
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
31 cardsArtifact
6 cardsSorcery
5 cardsInstant
3 cardsLand
29 cardsMONEY CARDS·32 CARDS·$5,710.88
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Creature
6 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
3 cardsInstant
1 cardLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment37
Aura23
God2
Spirit2
Class1
Curse1
Demigod1
Griffin1
Rune1
Soldier1
Land37
Nonbasic27
Basic10
Plains7
Swamp7
Island6
Cleric1
Kor1
Creature19
Cleric4
Human4
Spirit3
Aura2
God2
Soldier2
Wizard2
Advisor1
Angel1
Archon1
Cat1
Curse1
Demigod1
Dwarf1
Giant1
Golem1
Griffin1
Kor1
Pegasus1
Party6
Artifact10
Equipment1
Golem1
Sorcery5
Instant3
Legends8
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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