COMMANDER · DECK
Hardest Choices Require the Strongest Wills
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
8 cardsInstant
6 cardsLand
35 cardsMONEY CARDS·21 CARDS·$189.34
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Creature
6 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
4 cardsInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic22
Basic13
Swamp8
Mountain7
Island6
Forest2
Plains2
Creature31
Villain31
Human17
God4
Sorcerer4
Scientist3
Shapeshifter3
Elemental2
Noble2
Rogue2
Skrull2
Doctor1
Eternal1
Gamma1
Goblin1
Mutant1
Robot1
Outlaws2
Party2
Artifact14
Villain3
Infinity2
Stone2
Equipment1
Human1
Robot1
Vehicle1
Enchantment9
Plan3
Saga2
Aura1
Sorcery8
Instant6
Legends34
Historic43
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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