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COMMANDER · DECK

Get a life <3

Bracket 4 · Optimized
@SundialShadow · 2026-07-28
Liesa, Shroud of Dusk
151 CARDS (LIMIT 100)
DECK $
$1,836.49
MYTHIC
20
RARE
72
UNCOMMON
33
COMMON
26
COMMAND1 CARD

Creature

1 card
MAIN150 CARDS

Planeswalker

1 card

Creature

50 cards
NAMECOSTPRICE

Enchantment

17 cards

Artifact

22 cards

Sorcery

9 cards

Instant

16 cards

Land

26 cards
MONEY CARDS·99 CARDS·$1,451.53
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Planeswalker

1 card

Creature

34 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

20 cards

Sorcery

3 cards

Instant

10 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
0015129228323412586+
COLOR
W: 82 pipsB: 76 pipsC: 205 pips
TYPES
Creature51
Vampire16
Cleric14
Human13
Angel11
Ally3
Halfling3
Knight3
Phyrexian3
Monk2
Noble2
Rogue2
Soldier2
Warlock2
Wizard2
Advisor1
Construct1
Demon1
Dog1
Elf1
Glimmer1
God1
Kor1
Peasant1
Praetor1
Rhino1
Snake1
Warrior1
Zombie1
Outlaws4
Party19
Land35
Nonbasic24
Basic11
Plains8
Swamp7
Town1
Artifact26
Equipment5
Construct1
Human1
Soldier1
Enchantment19
Aura1
Class1
Glimmer1
God1
Snake1
Instant16
Sorcery10
Lesson1
Vampire1
Warlock1
Planeswalker1
Ajani1
Legends31
Historic49
LAND PROBABILITY
35 LANDS · 150 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 435.9%
TURN 568.9%
TURN 687.4%
TURN 795.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS25 COMBOS
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite lifeloss
Near-infinite lifeloss
Near-infinite damage
Target opponent loses the game
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite lifegainNear-infinite lifeloss for target opponent
Target opponent loses the game
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Near-infinite lifegainNear-infinite lifeloss for target opponent
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Group
Color
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