COMMANDER · DECK
Sphinx
COMMAND1 CARD
Untagged
1 cardMAIN99 CARDS
Lands
40 cardsCard Advantage
16 cardsInteraction
12 cardsRamp
9 cardsRemoval
6 cardsBoard Wipes
4 cardsTutors
1 cardUntagged
23 cardsMONEY CARDS·32 CARDS·$424.18
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Lands
3 cardsCard Advantage
6 cardsInteraction
8 cardsRamp
2 cardsRemoval
4 cardsBoard Wipes
4 cardsUntagged
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic7
Basic33
Island15
Plains9
Swamp9
Creature28
Sphinx28
Elder2
Knight2
Nightmare2
Vampire2
Avatar1
Phyrexian1
Rogue1
Outlaws1
Party1
Artifact19
Equipment2
Infinity1
Sphinx1
Stone1
Instant7
Sorcery4
Enchantment3
Legends14
Historic30
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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