COMMANDER · DECK
Zur the Enchanter
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
5 cardsEnchantment
41 cardsArtifact
6 cardsSorcery
5 cardsInstant
7 cardsLand
35 cardsSIDEBOARD2 CARDS
Enchantment
1 cardArtifact
1 cardMAYBE79 CARDS
Creature
3 cardsEnchantment
23 cardsArtifact
9 cardsSorcery
3 cardsInstant
16 cardsLand
25 cardsMONEY CARDS·67 CARDS·$553.15
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Creature
5 cardsEnchantment
32 cardsArtifact
4 cardsSorcery
5 cardsInstant
15 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment41
Aura14
Land35
Nonbasic10
Basic25
Island10
Plains10
Swamp5
Instant7
Artifact6
Equipment1
Creature6
Human4
Wizard2
Archon1
Cleric1
Faerie1
Rogue1
Outlaws1
Party4
Sorcery5
Legends2
Historic8
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you by sources you don't control
- Lock
Bracket 3
locks the table
- Opponents skip their untap steps
- Lock
Bracket 3
locks the table
- You can't be attacked
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 34 cards not in the pool
BANNED · 2
NOT IN THE POOL · 34
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