COMMANDER · DECK
mono green
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
11 cardsInstant
11 cardsLand
31 cardsMONEY CARDS·6 CARDS·$25.07
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Creature
4 cardsEnchantment
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature36
Treefolk7
Elf5
Human4
Citizen3
Druid3
Halfling3
Scout3
Fungus2
Insect2
Rabbit2
Squirrel2
Archer1
Beast1
Boar1
Cat1
Demigod1
Dinosaur1
Elemental1
Elk1
Frog1
Golem1
Monk1
Raccoon1
Ranger1
Shaman1
Snake1
Spider1
Survivor1
Warrior1
Wurm1
Zombie1
Party1
Land31
Basic31
Forest31
Instant11
Sorcery11
Enchantment10
Aura5
Demigod1
Insect1
Monk1
Treefolk1
Artifact4
Food1
Golem1
Legends6
Historic9
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
12 cards not in the pool
NOT IN THE POOL · 12
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