COMMANDER · DECK
removal.deck
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
2 cardsArtifact
10 cardsSorcery
17 cardsInstant
19 cardsLand
31 cardsSIDEBOARD1 CARD
Enchantment
1 cardMONEY CARDS·37 CARDS·$172.74
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Creature
11 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
5 cardsInstant
7 cardsLand
24 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land32
Nonbasic14
Basic18
Swamp12
Island10
Weird1
Creature21
Human7
Warrior4
Cleric2
Rat2
Rogue2
Warlock2
Zombie2
Angel1
Berserker1
Cat1
Devil1
Glimmer1
Horror1
Mercenary1
Nightmare1
Orc1
Shaman1
Soldier1
Spirit1
Squirrel1
Vampire1
Weird1
Wizard1
Outlaws5
Party9
Instant19
Sorcery17
Artifact10
Enchantment3
Cat1
Glimmer1
Legends5
Historic15
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
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