MetaMox
COMMANDER · DECK

Welcome to Korvold Kingdom!

Bracket 4 · Optimized
2020-09-17
Korvold, Fae-Cursed King
DECK $
$644.87
MYTHIC
13
RARE
62
UNCOMMON
45
COMMON
32
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

27 cards

Enchantment

6 cards

Artifact

6 cards

Sorcery

13 cards

Instant

7 cards

Land

34 cards
NAMECOSTPRICE
SIDEBOARD52 CARDS

Creature

20 cards

Enchantment

8 cards

Artifact

3 cards

Sorcery

12 cards

Instant

3 cards

Land

6 cards
MONEY CARDS·64 CARDS·$485.56
Sign in to save your threshold.

Creature

20 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

9 cards

Instant

3 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 8 more combos that bear on the bracket, listed below
CURVE
1061142193647566+
COLOR
B: 16.5 pipsR: 12 pipsG: 52.5 pipsC: 108 pips
TYPES
Land40
Nonbasic32
Basic8
Forest7
Mountain5
Swamp3
Dryad1
Lair1
Creature28
Elf7
Elemental4
Human4
Druid3
Shaman3
Snake3
Warrior3
Dryad2
Scout2
Ally1
Beast1
Centaur1
Cleric1
Demon1
Dragon1
Forest1
Frog1
Horror1
Insect1
Merfolk1
Minotaur1
Monk1
Noble1
Nymph1
Wizard1
Party5
Sorcery13
Arcane1
Enchantment8
Aura1
Centaur1
Curse1
Dryad1
Nymph1
Saga1
Artifact7
Equipment2
Instant7
Planeswalker1
Windgrace1
Legends10
Historic18
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite LTBInfinite ETBInfinite death triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game at the beginning of your next upkeep
Group
Color
View
Comments · 0
No comments yet.