COMMANDER · DECK
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Bracket 4 · Optimized2020-09-17
DECK $
$644.87
MYTHIC
13
RARE
62
UNCOMMON
45
COMMON
32
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
27 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
13 cardsInstant
7 cardsLand
34 cardsSIDEBOARD52 CARDS
Creature
20 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
12 cardsInstant
3 cardsLand
6 cardsMONEY CARDS·64 CARDS·$485.56
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Creature
20 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
9 cardsInstant
3 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Mina and Denn, Wildborn + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 28 cards not in the pool
BANNED · 2
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land40
Nonbasic32
Basic8
Forest7
Mountain5
Swamp3
Dryad1
Lair1
Creature28
Elf7
Elemental4
Human4
Druid3
Shaman3
Snake3
Warrior3
Dryad2
Scout2
Ally1
Beast1
Centaur1
Cleric1
Demon1
Dragon1
Forest1
Frog1
Horror1
Insect1
Merfolk1
Minotaur1
Monk1
Noble1
Nymph1
Wizard1
Party5
Sorcery13
Arcane1
Enchantment8
Aura1
Centaur1
Curse1
Dryad1
Nymph1
Saga1
Artifact7
Equipment2
Instant7
Planeswalker1
Windgrace1
Legends10
Historic18
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite LTBInfinite ETBInfinite death triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game at the beginning of your next upkeep
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