COMMANDER · DECK
Take the initiative
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
26 cardsEnchantment
15 cardsArtifact
6 cardsSorcery
9 cardsInstant
5 cardsLand
34 cardsMONEY CARDS·53 CARDS·$386.95
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Creature
11 cardsEnchantment
1 cardArtifact
3 cardsSorcery
7 cardsInstant
5 cardsLand
26 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic30
Basic7
Forest10
Mountain7
Plains7
Swamp7
Creature28
Human10
Barbarian3
Beast2
Cat2
Cleric2
Giant2
Rogue2
Warrior2
Wizard2
Assassin1
Demon1
Dragon1
Druid1
Dwarf1
Elemental1
Elf1
Gnome1
Horse1
Knight1
Lizard1
Monk1
Nightmare1
Orc1
Ranger1
Rhino1
Samurai1
Shaman1
Soldier1
Sorcerer1
Squirrel1
Tiefling1
Troll1
Unicorn1
Warlock1
Wolf1
Outlaws3
Party8
Enchantment15
Background14
Sorcery9
Artifact6
Instant5
Legends27
Historic33
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
52 cards not in the pool
NOT IN THE POOL · 52
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