COMMANDER · DECK
Quirky Troll
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
41 cardsArtifact
3 cardsSorcery
8 cardsInstant
10 cardsLand
8 cardsMONEY CARDS·1 CARD·$1.07
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Creature
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature42
Elf6
Zombie6
Elemental5
Druid4
Human4
Demon3
Horror3
Shaman3
Warrior3
Bird2
Construct2
Adventure1
Assassin1
Beast1
Boar1
Cleric1
Dog1
Frog1
Fungus1
God1
Incarnation1
Merfolk1
Mole1
Nightmare1
Ogre1
Peasant1
Plant1
Rogue1
Starfish1
Troll1
Vampire1
Warlock1
Wizard1
Wolf1
Outlaws3
Party6
Land37
Nonbasic6
Basic31
Forest17
Swamp16
Instant10
Sorcery9
Adventure1
Frog1
Horror1
Artifact7
Construct2
Demon1
Equipment1
God1
Wolf1
Legends6
Historic12
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
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