COMMANDER · DECK
| mEDH | - Tayam (Andrew) {KHM}
Bracket 3 · Upgraded2020-10-27
DECK $
$500.49
MYTHIC
5
RARE
49
UNCOMMON
23
COMMON
29
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
45 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
6 cardsLand
31 cardsMAYBE6 CARDS
Planeswalker
1 cardCreature
1 cardEnchantment
3 cardsArtifact
1 cardMONEY CARDS·62 CARDS·$386.34
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Planeswalker
1 cardCreature
26 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
4 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Tayam, Luminous Enigma + Devoted Druid: two-card combo, for six mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Tayam, Luminous Enigma + Devoted Druid — Bracket 3, two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 40 cards not in the pool
BANNED · 1
NOT IN THE POOL · 40
CURVE
COLOR
TYPES
Creature46
Human11
Druid7
Elf7
Shaman6
Spirit4
Insect3
Wizard3
Bird2
Snake2
Wall2
Warrior2
Zombie2
Advisor1
Archon1
Beast1
Centaur1
Cleric1
Crocodile1
Demon1
Elemental1
Frog1
Horror1
Hydra1
Incarnation1
Kithkin1
Lizard1
Monk1
Nightmare1
Ooze1
Plant1
Rhino1
Soldier1
Wolf1
Party6
Land34
Nonbasic28
Basic6
Forest9
Plains5
Swamp5
Enchantment12
Spirit2
Aura1
Sorcery6
Artifact4
Legends6
Historic10
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite +1/+1 counters on most creatures you controlInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield
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