MetaMox
COMMANDER · DECK
@Zurkks · 2026-10-05
Hope Estheim
DECK $
$848.24
MYTHIC
10
RARE
51
UNCOMMON
12
COMMON
27
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

20 cards

Enchantment

13 cards

Artifact

13 cards

Sorcery

9 cards

Instant

12 cards

Land

32 cards
MONEY CARDS·58 CARDS·$666.70
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Creature

13 cards

Enchantment

10 cards

Artifact

12 cards

Sorcery

7 cards

Instant

9 cards

Land

7 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00911621931347536+
COLOR
W: 48 pipsU: 40 pipsC: 121 pips
TYPES
Land32
Nonbasic13
Basic19
Plains11
Island10
Adventure1
Saga1
Town1
Urza's1
Creature21
Human12
Wizard4
Angel3
Cleric3
Advisor2
Soldier2
Doctor1
Hero1
Horror1
Monk1
Nightmare1
Rabbit1
Rhino1
Sheep1
Spirit1
Wall1
Warrior1
Party8
Enchantment16
Aura1
Class1
Curse1
Nightmare1
Saga1
Sheep1
Urza's1
Artifact14
Equipment2
Book1
Human1
Soldier1
Instant12
Sorcery10
Adventure1
Town1
Legends18
Historic28
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill for target opponent
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for up to two target players
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Group
Color
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