COMMANDER · DECK
Naj Avalanche
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
6 cardsInstant
30 cardsLand
27 cardsMAYBE5 CARDS
Creature
1 cardArtifact
1 cardInstant
3 cardsMONEY CARDS·77 CARDS·$4,673.67
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Creature
28 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
6 cardsInstant
33 cardsLand
27 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Instant30
Trap1
Creature29
Warrior10
Human9
Bird3
Goblin3
Bard2
Soldier2
Spirit2
Squirrel2
Wizard2
Ajani1
Ape1
Archer1
Assassin1
Cat1
Cleric1
Construct1
Dog1
Druid1
Echidna1
Elf1
Merfolk1
Minotaur1
Monkey1
Orc1
Phyrexian1
Pirate1
Plant1
Ranger1
Rogue1
Shaman1
Sorcerer1
Tiefling1
Wall1
Outlaws3
Party13
Land27
Basic27
Island27
Artifact8
Construct1
Human1
Phyrexian1
Soldier1
Sorcery6
Enchantment2
Planeswalker1
Ajani1
Cat1
Warrior1
Legends12
Historic18
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS8 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN7 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite creature tokens with haste
- Infinite untap of permanents you control
- Infinite colored mana
- Infinite combat phases
- Infinite creature ETB
- Infinite mana permanents you control can produce
ALSO NEEDS
You control two additional creatures.
You control permanents that can produce at least .
Najeela, Derevi, and the additional creatures do not have summoning sickness.
An opponent is unable to block your creatures.
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
- Near-infinite artifact ETB
- Near-infinite artifact LTB
- Near-infinite artifact sacrifice triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite colored mana
- Near-infinite combat damage
- Near-infinite Treasure tokens
- Near-infinite combat phases
ALSO NEEDS
Card That Copies a Creature
Opponents cannot block creatures you control.
Bracket 3
late two-card combo, for eight mana or less, pieces included
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite colored mana
- Near-infinite combat damage
- Near-infinite Treasure tokens
- Near-infinite combat phases
ALSO NEEDS
Opponents cannot block creatures you control.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite magecraft triggers
- Near-infinite mill
ALSO NEEDS
You have at least six other cards in your graveyard, plus an additional four cards if Brain Freeze is in your graveyard.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite colored mana
- Near-infinite magecraft triggers
- Near-infinite mill
- Near-infinite storm count
ALSO NEEDS
You have at least six other cards in hand and/or graveyard.
NEEDS A MAYBE CARD — SWAP IT IN1 COMBO
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite storm count
ALSO NEEDS
You have at least three additional cards in your graveyard.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
16 banned cards
BANNED · 16
CEDH
Reads as cEDH
- 17 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 17 cards not in the pool
BANNED · 7
NOT IN THE POOL · 17
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