COMMANDER · DECK
Merfolk Tribal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
5 cardsInstant
10 cardsLand
7 cardsMONEY CARDS·28 CARDS·$153.94
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Creature
8 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
1 cardInstant
3 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature33
Merfolk29
Wizard13
Rogue5
Leviathan2
Noble2
Scout2
Soldier2
Warrior2
God1
Kraken1
Phyrexian1
Sphinx1
Outlaws5
Party20
Land33
Nonbasic6
Basic27
Island28
Artifact11
Equipment2
Instant10
Enchantment9
Aura2
Merfolk1
Sorcery5
Legends7
Historic15
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 29 cards not in the pool
BANNED · 1
NOT IN THE POOL · 29
Comments · 0
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