COMMANDER · DECK
Assassins
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
10 cardsInstant
6 cardsLand
36 cardsSIDEBOARD8 CARDS
Creature
3 cardsEnchantment
3 cardsInstant
2 cardsMONEY CARDS·35 CARDS·$215.06
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Creature
6 cardsEnchantment
12 cardsArtifact
5 cardsSorcery
3 cardsInstant
4 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Swamp8
Plains6
Mountain5
Creature27
Assassin23
Human19
Vampire3
Rogue2
Advisor1
Cleric1
Kor1
Lizard1
Lord1
Phyrexian1
Rebel1
Robot1
Samurai1
Tiefling1
Time1
Villain1
Outlaws24
Party3
Artifact12
Equipment2
Assassin1
Robot1
Enchantment10
Sorcery10
Instant6
Lesson1
Legends15
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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