COMMANDER · DECK
Dino Might
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
8 cardsInstant
13 cardsLand
21 cardsMONEY CARDS·58 CARDS·$589.70
Sign in to save your threshold.
Creature
21 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
7 cardsInstant
12 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Forest15
Plains7
Mountain6
Saga1
Creature33
Dinosaur32
Elder7
Avatar3
Beast1
Dragon1
Human1
Phyrexian1
Plant1
Shaman1
Vampire1
Instant13
Sorcery8
Arcane1
Enchantment6
Saga1
Artifact5
Legends13
Historic17
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
Comments · 0
No comments yet.