COMMANDER · DECK
No Land fun
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
1 cardArtifact
21 cardsSorcery
17 cardsInstant
21 cardsLand
23 cardsMONEY CARDS·22 CARDS·$120.09
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Creature
1 cardEnchantment
1 cardArtifact
3 cardsSorcery
3 cardsInstant
3 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Instant33
Land30
Nonbasic30
Rogue2
Cleric1
Elemental1
Elephant1
Human1
Kor1
Merfolk1
Minotaur1
Shapeshifter1
Warrior1
Wizard1
Sorcery28
Artifact22
Thopter1
Creature17
Human4
Wizard3
Cleric2
Elemental2
Merfolk2
Rogue2
Artificer1
Beast1
Elephant1
Gnome1
Kor1
Minion1
Minotaur1
Shaman1
Shapeshifter1
Skeleton1
Thopter1
Turtle1
Warrior1
Outlaws2
Party8
Enchantment1
Legends4
Historic25
LAND PROBABILITY
23 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 436.8%
TURN 570.3%
TURN 688.6%
TURN 796.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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