COMMANDER · DECK
Derevi Wizards
Bracket 4 · Optimized2021-07-17
146 CARDS (LIMIT 100)
DECK $
$775.04
MYTHIC
11
RARE
51
UNCOMMON
39
COMMON
45
COMMAND1 CARD
Creature
1 cardMAIN145 CARDS
Creature
46 cardsEnchantment
14 cardsArtifact
15 cardsSorcery
12 cardsInstant
20 cardsLand
12 cardsMAYBE9 CARDS
Creature
6 cardsEnchantment
1 cardArtifact
1 cardInstant
1 cardMONEY CARDS·78 CARDS·$597.32
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Creature
24 cardsEnchantment
12 cardsArtifact
13 cardsSorcery
7 cardsInstant
16 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Venser, Shaper Savant + Intruder Alarm: early arguably two-card combo, for four mana or less, pieces included
- Illusionist's Bracers + Aphetto Alchemist: early arguably two-card combo, for four mana or less, pieces included
- Pemmin's Aura + Gyre Engineer: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Venser, Shaper Savant + Intruder Alarm — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Pemmin's Aura + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards, commander banned as a commander
BANNED · 2
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
56 cards not in the pool
NOT IN THE POOL · 56
CURVE
COLOR
TYPES
Creature47
Wizard42
Human23
Merfolk8
Vedalken3
Bird2
Elf2
Angel1
Bard1
Cat1
Faerie1
Giant1
Horror1
Lizard1
Ooze1
Rogue1
Shapeshifter1
Spirit1
Zombie1
Changeling1
Outlaws1
Party43
Land38
Nonbasic9
Basic29
Island15
Forest8
Plains6
Instant20
Enchantment16
Aura3
Human1
Wizard1
Artifact15
Sorcery12
Arcane1
Legends19
Historic32
LAND PROBABILITY
38 LANDS · 145 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.6%
TURN 562.5%
TURN 682.9%
TURN 793.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Infinite mana nonland permanents you control can produceInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Infinite ETBInfinite LTBInfinite magecraft triggers
Infinite colored manaInfinite mana permanents you control can produce
Infinite colored manaInfinite mana permanents you control can produce
Infinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite colored manaInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite colored mana
Infinite colored manaInfinite colorless mana
Infinite colored mana
Infinite card drawInfinite draw triggers
Infinite colored manaInfinite colorless mana
Infinite card drawInfinite draw triggers
Infinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite card drawInfinite draw triggers
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
+ 107 CARDS NOT IN PRECON
+ Aetherize+ Alchemist's Refuge+ Aphetto Alchemist+ Arcane Signet+ Arcanis the Omnipotent+ Archaeomancer+ Archetype of Imagination+ Austere Command+ Aven Mindcensor+ Azorius Guildmage+ Beast Within+ Beguiler of Wills+ Bident of Thassa+ Birthing Pod+ Brainstorm+ Chromatic Lantern+ Chromatic Orrery+ Counterspell+ Crop Rotation+ Cryptic Gateway+ Cryptolith Rite+ Cultivate+ Door of Destinies+ Dovin's Veto+ Dramatic Reversal+ Dusk // Dawn+ Eladamri's Call+ Empowered Autogenerator+ Ephemerate+ Ertai, Wizard Adept+ Exotic Orchard+ Fallowsage+ Farseek+ Fatestitcher+ Freed from the Real+ Frilled Mystic+ Gadwick, the Wizened+ Galecaster Colossus+ Generous Gift+ Glen Elendra Archmage+ Gyre Engineer+ Information Dealer+ Intruder Alarm+ Kindred Discovery+ Kiora's Follower+ Kodama's Reach+ Kydele, Chosen of Kruphix+ Laboratory Maniac+ Levitation+ Leyline of Anticipation+ Linvala, Shield of Sea Gate+ Lotus Field+ Magus of the Candelabra+ Mana Vault+ Mangara of Corondor+ Minamo, School at Water's Edge+ Mirari's Wake+ Naru Meha, Master Wizard+ Nature's Claim+ Nature's Lore+ Negate+ Nykthos, Shrine to Nyx+ Opposition+ Path to Exile+ Patron Wizard+ Pemmin's Aura+ Pongify+ Prime Speaker Vannifar+ Prime Speaker Zegana+ Qasali Pridemage+ Quest for Renewal+ Rampant Growth+ Rapid Hybridization+ Reality Shift+ Reconnaissance+ Reflector Mage+ Reliquary Tower+ Rhystic Study+ Riptide Director+ Riptide Laboratory+ Sage of Fables+ Seedborn Muse+ Sigil Tracer+ Skyshroud Claim+ Sphinx's Disciple+ Stonybrook Banneret+ Stonybrook Schoolmaster+ Sunpetal Grove+ Swan Song+ Swords to Plowshares+ Teferi, Mage of Zhalfir+ Thought Vessel+ Thran Dynamo+ Thrasios, Triton Hero+ Three Visits+ Tribute Mage+ Trinket Mage+ Triumph of the Hordes+ Vedalken Aethermage+ Vedalken Orrery+ Venser, Shaper Savant+ Voidmage Prodigy+ Voidslime+ Wild Growth+ Wilderness Reclamation+ Wrath of God+ Yisan, the Wanderer Bard
- 70 PRECON CARDS NOT IN DECK
- Acidic Slime- Aerie Mystics- Aethermage's Touch- Angel of Finality- Arcane Denial- Azorius Chancery- Azorius Guildgate- Azorius Keyrune- Bane of Progress- Bant Panorama- Borrowing 100,000 Arrows- Command Tower- Conjurer's Closet- Control Magic- Curse of Inertia- Curse of Predation- Curse of the Forsaken- Darksteel Ingot- Darksteel Mutation- Deceiver Exarch- Diviner Spirit- Djinn of Infinite Deceits- Dungeon Geists- Evolving Wilds- Faerie Conclave- Farhaven Elf- Fiend Hunter- Flickerform- Flickerwisp- Hada Spy Patrol- Karmic Guide- Kazandu Tuskcaller- Kirtar's Wrath- Krosan Grip- Leafdrake Roost- Leonin Bladetrap- Lu Xun, Scholar General- Mistmeadow Witch- Opal Palace- Phantom Nantuko- Pilgrim's Eye- Presence of Gond- Restore- Roon of the Hidden Realm- Rubinia Soulsinger- Rupture Spire- Saltcrusted Steppe- Secluded Steppe- Sejiri Refuge- Selesnya Charm- Selesnya Guildgate- Selesnya Guildmage- Selesnya Sanctuary- Selesnya Signet- Simic Guildgate- Simic Signet- Skyward Eye Prophets- Stonecloaker- Surveyor's Scope- Swiftfoot Boots- Sword of the Paruns- Temple of the False God- Tempt with Glory- Terramorphic Expanse- Thornwind Faeries- Thunderstaff- Transguild Promenade- Unexpectedly Absent- Winged Coatl- Wonder
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