MetaMox
COMMANDER · DECK
@simsa90 · 2026-10-03
DECK $
$4,255.71
MYTHIC
14
RARE
56
UNCOMMON
18
COMMON
11
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

15 cards

Enchantment

4 cards

Artifact

10 cards

Sorcery

10 cards

Instant

25 cards

Land

34 cards
MONEY CARDS·78 CARDS·$3,397.88
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Planeswalker

1 card

Creature

11 cards

Enchantment

3 cards

Artifact

6 cards

Sorcery

10 cards

Instant

22 cards

Land

25 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00161172113943596+
COLOR
W: 20 pipsU: 47 pipsR: 18 pipsC: 128 pips
TYPES
Land34
Nonbasic31
Basic3
Island10
Mountain10
Plains10
Instant25
Creature16
Human7
Monk5
Wizard3
Bird2
Djinn2
Goblin2
Bard1
Cleric1
Illusion1
Merfolk1
Monkey1
Pirate1
Soldier1
Sorcerer1
Outlaws1
Party4
Artifact12
Equipment2
Bird1
Human1
Soldier1
Sorcery10
Enchantment4
Planeswalker1
Narset1
Legends9
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMBOS3 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN3 COMBOS
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Win the game
ALSO NEEDS
You have at least eight cards in hand.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Win the game
ALSO NEEDS
You have a way to draw a card.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Infinite card draw
  • Infinite draw triggers
  • Win the game
Group
Color
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