MetaMox
COMMANDER · DECK
@dimirtrivegas · 2026-05-20
DECK $
$428.14
MYTHIC
7
RARE
39
UNCOMMON
24
COMMON
30
COMMAND2 CARDS

Creature

1 card

Enchantment

1 card
NAMECOSTPRICE
MAIN98 CARDS

Creature

17 cards

Enchantment

7 cards

Artifact

15 cards

Sorcery

8 cards

Instant

15 cards

Land

23 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10141242123643526+
COLOR
U: 48 pipsB: 20 pipsC: 88 pips
TYPES
Land36
Nonbasic21
Basic15
Island10
Swamp9
Adventure1
Desert1
Town1
Creature18
Human6
Wizard5
Horror3
Cleric2
Zombie2
Advisor1
Bat1
Crab1
Djinn1
God1
Juggernaut1
Merfolk1
Mutant1
Pirate1
Vampire1
Outlaws1
Party7
Artifact16
Equipment2
Book1
Juggernaut1
Instant16
Enchantment9
Aura1
Background1
Class1
God1
Sorcery9
Adventure1
Town1
Legends10
Historic25
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite mill
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Group
Color
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