COMMANDER · DECK
Grim Jr
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
5 cardsArtifact
17 cardsSorcery
11 cardsInstant
3 cardsLand
8 cardsMONEY CARDS·33 CARDS·$211.70
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Creature
8 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
4 cardsInstant
1 cardLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic7
Basic30
Swamp31
Creature27
Zombie8
Human6
Warrior4
Knight3
Demon2
Elf2
Horror2
Imp2
Shaman2
Wizard2
Adventure1
Ally1
Assassin1
Beast1
Cleric1
Elk1
Golem1
Nightmare1
Noble1
Orc1
Phyrexian1
Rogue1
Skeleton1
Vampire1
Warlock1
Outlaws3
Party8
Artifact19
Equipment2
Elk1
Golem1
Sorcery11
Enchantment5
Aura2
Instant5
Adventure1
Knight1
Zombie1
Legends6
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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