COMMANDER · DECK
Enchanter
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
25 cardsArtifact
9 cardsSorcery
4 cardsInstant
14 cardsLand
36 cardsMONEY CARDS·42 CARDS·$167.19
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Creature
4 cardsEnchantment
17 cardsArtifact
5 cardsSorcery
2 cardsInstant
13 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic7
Basic29
Island11
Plains10
Swamp8
Enchantment27
Aura10
Fox1
Glimmer1
Spirit1
Instant14
Creature12
Human8
Archon2
Soldier2
Wizard2
Cleric1
Druid1
Fox1
Glimmer1
Hero1
Rogue1
Spirit1
Outlaws1
Party4
Artifact9
Equipment2
Sorcery4
Legends5
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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